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  Forums > Free For All > A Game Release..

Page: 1

A Game Release..

Monk
Posted: 2012-12-15 23:07:55
One of the regulars
Posts: 55

Member since:
2006-12-25 20:39:33

Helloes.

Is it ok to talk about a game release here? I mean, I released a small star-avoiding game, that contains musics and sound effects created mostly using real SID chips etc, but I didn't actually use Hivelytracker doing any of it though.

My logic is that people who are interested in AHX and HVL-tunes, might as well aurally appreciate tunes containing SID sounds. Well, not only sounds - the songs are completely made using real SID chips of course, only some reverb-type effects are added.

Even the 'speech' sounds have the SID involved as a vocoder modulator..

But I am not sure if it'd be considered "advertising", so I am hesitant to give a link, unless Xeron tells me it's okay. It's hard creating everything by myself, so the end result is very humble, and one shouldn't expect much in any case.
Xeron
Posted: 2012-12-25 13:08:09
Supreme Being
Posts: 448

Member since:
2006-12-13 11:34:00
This forum is called "free for all". The posts in here don't even have to be related to hivelytracker :)
AHX forever!
Monk
Posted: 2012-12-26 04:28:18
One of the regulars
Posts: 55

Member since:
2006-12-25 20:39:33
Ok, thanks. But I was just wondering whether blatant ADVERTISING would still be considered wrong. I mean, I hate ads myself..

But ok, the URL to my game is

http://www.sendspace.com/file/avrgv5

(** I changed the URL because the old one stopped working, this one should work **)

It's just a simple star-avoiding game called Celestry (Celestial Star Victory), so no one should expect too much.

And I was merely considering whether it'd be ethically correct to use someone else's hard work-based forum to promote my own hard work, hehe. Also, I pondered about whether it'd be a "correct place" - like, you wouldn't advertise soy milk products in a forum like this..

So although -discussions- and such don't HAVE to be related to Hivelytracker, advertising might be a different matter.

Also, what's really the point in coming to a specific forum to read about something completely different, when there's probably a "proper" forum for that stuff anyway? (though in this case, there isn't one that I could use)

Well, in any case, thanks for Hivelytracker, and lately the Windows port - makes things a little easier when I don't have to go through WinUAE.

Btw, Xeron - have you ever considered updating the sound quality in Hivelytracker a bit? I mean, when compared to the SID, it's not quite up to the par.. it's hard to even make a basic, good-sounding PWM lead, let alone a snappy snare (and no, I don't mean a BOOMING snare, I mean a really snappy, impacting snare that you can create with SID, but you can't with AHX/Hivelytracker). Or maybe one sample track could solve that problem (could sample drums from real SID chips and use them as samples).

AHX was good for it's time, because there were memory, disk and CPU limitations, and because it was used for making very tiny songs that could be used in small intros easily. But if you compare the sound quality and limitations (why the arbitrary octave limitation anyway? And why the archaic method of choosing the pitch of an instrument by changing it's quality?) even just to MusicLine Editor, you can see how juicy a synthetic chiptune could really sound.

I know it'd be a huge undertaking and a lot of work, and thus it's probably not feasible. But I always have lots of ideas for things, and as this is 'free for all', I wanted to express some of those ideas..

From my perspective, AHX/Hivelytracker is soundwise a bit too low quality, plastic, boring, limited and uninspiring (maybe even discouraging), because I have real SID chips at my service, and I have gotten used to their lovely, smooth, high-quality analog sound. After living in such a soundworld for awhile, suddenly coming to AHX/Hivelytracker is quite a culture shock - it is very rough, and not being able to make snappy snares is just so very frustrating.

Also, something could perhaps be done to the irritating "text vanishing" problem that only lets there be text if there is an instrument (without any warning or indication that this is so), but if you happen to type to an "empty" instrument, your text will completely vanish.

Automatic "full pattern" maker could also be beneficial, like always creating a new pattern with one click instead of having to put the numbers 007,008,009,010,011,012 for example (for a 6-channel song). I know that Hivelytracker is not so much based on 'patterns' as Protracker/Fasttracker/Renoise, but I mess up things if I try to ever re-use something - I forget I had used it somewhere else, and I end up changing it, and you can imagine the result. That's why I can only work with 'clean patterns', no matter what tracker I use - even with Goat Tracker and such.

Another nice feature would be to actually be able to input a number from the keyboard, or use page up / page down to scroll the numbers, or something. The mouse wheel is just annoying to scroll up or down, especially when you want to change a lot of really big numbers. Double-clicking and entering a number would be way more user-friendly.

So these are some of the small quirks/lacks/features that are frustrating to me.

But then, I am always trying and wanting to improve things, or more like, seeing how things could be improved, and wishing those improvements could be made (alas, most of the time, they can't, or won't be implemented).

That's because I have lived in a good world before incarnating here, so everything here feels so inadequate, primitive and unfinished (to be kind) in comparison. That's also why it feels so weird to me that there are individuals who expect people to be amazed at the modern tech level of planet Earth .. but I feel like I am playing Mega-lo Mania, and just waiting to get to the proper tech level, and watching cavemen throw rocks and when a spear is invented, hear the scientists go awe-eyed and excitedly state: "Ergonomically terrific!".

(I just flew through many different topics - how's that for 'free for all', hehe)




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